> For the complete documentation index, see [llms.txt](https://skatter.help.lindale.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://skatter.help.lindale.io/manual/materials.md).

# Materials

Randomly assign different materials to the instances to introduce variations.

It works the same way as applying a material to a component or a group in SketchUp: only the blank faces in the components will receive the material. If faces already have a material, their material cannot be replaced.

{% hint style="info" %}
When using "[Render-only](/manual/generating.md#render-only-generation)", this feature is supported by V-Ray and Thea, but not Enscape at this time.
{% endhint %}

![Random materials (Right) introduce more diversity compared to having a single material (Left).](/files/-MgoQVXky7Ob4rtTYfnq)

Click on the <img src="/files/-MkINxYIpxGArDe6TPpj" alt="" data-size="original"> icon to select materials in a list, or click the <img src="/files/-MkIO023Rx-9MnGkPHAv" alt="" data-size="original"> icon to pick the materials directly in the viewport.

| Parameter          | Description                                                                                                                                                                                                                        |
| ------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Probability        | Relative probability of the object to be assigned                                                                                                                                                                                  |
| Compatible objects | <p><a href="/pages/-MK0bof4jglcJCA94m2P">Objects</a> that can be assigned this material.</p><p></p><p>By default, all the objects can be assigned all the materials but it can be useful to be more restrictive in some cases.</p> |
