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    • I have lost or didn't receive my license key
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    • What are the software and hardware requirements to run Skatter?
    • Where can I find plant models to use with Skatter?
    • Why is my grass upside-down?
    • Why are my scattered objects off-center?
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    • I'm a Render Engine developer, how can I support Skatter?
  • Manual
    • Things to know
    • Generating instances
    • Hosts
    • Scattered objects
    • Distribution
    • Masks
    • Filters
    • Transformations
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    • Camera
    • Composition Manager
    • 3D Bazaar (Library)
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  • Tutorial
  • 1. Create a new composition
  • 2. Pick a host
  • 3. Pick objects to scatter
  • 4. Generate the composition
  • 5. Draw a mask
  • 6. 3D Bazaar
  • 7. Explore

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Getting started

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Last updated 3 years ago

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Two steps to quickly get you started with Skatter:

  1. Install it, then start the 15 days trial Once the trial is expired, you can

Tutorial

1. Create a new composition

A SketchUp model can contain many compositions. For instance, a landscape architect could create a composition for grass, another one for a tree grove, yet another one for gravel on the ground, and so on.

There are several ways to create a new composition:

  • Use Extensions > Skatter 2 > New composition in SketchUp's menus

A composition is made of three main parts:

2. Pick a host

3. Pick objects to scatter

4. Generate the composition

Click the Generate button to create the instances in the SketchUp model

Congratulations, you just made your first Skatter composition!

This is very useful when you want to generate thousands of objects without slowing down SketchUp's viewport.

5. Draw a mask

6. 3D Bazaar

7. Explore

You can now play with each setting to understand what they do.

In Skatter, we call a distribution of objects a composition. A composition has many parameters (density, distribution type, filters...) and controls what is scattered () and where ().

Click the New composition button in Skatter's toolbar

Click the Composition manager button in Skatter's toolbar and then click the icon

The What: the that you want to scatter. For instance, a tree model that you want to clone many times to create a forest.

The Where: the location where you want to distribute these objects. In our forest example, that would be the terrain. These are the .

The How: the parameters used to define how the objects are distributed. This can be the density, the objects' orientation, and other parameters used to fine-tune the distribution, such as and .

We call the geometry that will receive scattered objects "". Here, we select the terrain as a .

Now, select which will be automatically cloned thousands of times by Skatter. We call each copy of an object that is scattered on the host an instance.

Alternatively, switch to mode. This time, instances won't be generated in the model, but they will be sent directly to your render engine (V-Ray in this example).

There are available to restrict where objects can and cannot be scattered.

Browse the to find pre-configured Skatter compositions, like grass, trees, etc.

All the parameters are described in , but there's nothing better than experimenting by yourself!

objects
hosts
objects
hosts
masks
filters
objects
many types of masks
3D Bazaar marketplace
the manual
Download Skatter here
purchase a license here
hosts
surface host
Render only